Bug trackers/done/Google: Difference between revisions

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Hi Sedabi, I appreciate the fdaebeck!Regarding FRAPS and the high FPS (more than 60), I believe I have a solution to the problem. The DirectX rendering logic I had in previously was lazy and rendering in all available idle GPU time. I have a change checked in that will get I'll be releasing soon.I do not know if or when I will add any features that take advantage of the processor speed setting that was on the latest versions of FreeDO. I haven't looked into the details of how I should add the feature. But, I can at least let you know that I know the feature you're referring to.I have looked into doing 640 480 rendering before, but this performs poorly. This is another feature I'm not yet sure how to work into 4DO. This is due to software rendering being slow. I suspect I will probably not add this feature. Ultimately, I hope that Altmer completes a prototype with hardware-accelerated graphics and someday chooses to share it with me.
I would like to get light gun support added. I also want to get fgilht stick added. I'm unsure how successful I'll be with this. I've asked around for anybody that has either one of these. If there's a game that has a control configuration screen that will inform the user that fgilhtstick was just plugged in or something, then I'll be able to spam the input buffers with random bits in hopes that I figure out what the exact match is for the device.If this avenue doesn't work, I would have to try to disassemble 3DO code. in which case it may be so hard that I give up.I was able to figure out the correct input bits for the gamepad support by disassembling and debugging FreeDO. It took a while but I found it! However, FreeDO never supported the fgilhtstick or lightgun, so this isn't an option.Alas, I tried for a while to get audio CD support working. I assumed it would be pretty simple once the BIOS was working. Some reason the bios didn't react at all to the presence of an audio CD. I get the feeling it's not going to be that easy. I suspect it was due to incomplete development on the CD drive emulation in the FreeDO core. So, I think it would take a focused effort, and I doubt it'll get done unless someone else hops in to help.

Revision as of 11:43, 21 March 2012

Hi Sedabi, I appreciate the fdaebeck!Regarding FRAPS and the high FPS (more than 60), I believe I have a solution to the problem. The DirectX rendering logic I had in previously was lazy and rendering in all available idle GPU time. I have a change checked in that will get I'll be releasing soon.I do not know if or when I will add any features that take advantage of the processor speed setting that was on the latest versions of FreeDO. I haven't looked into the details of how I should add the feature. But, I can at least let you know that I know the feature you're referring to.I have looked into doing 640 480 rendering before, but this performs poorly. This is another feature I'm not yet sure how to work into 4DO. This is due to software rendering being slow. I suspect I will probably not add this feature. Ultimately, I hope that Altmer completes a prototype with hardware-accelerated graphics and someday chooses to share it with me.