== Krzysztof's take on OpenHatch.org ==
tough it is a very young project, has proven to deliver what it [https://openhatch.org/about/ promises] (take me as a perfect example). Like any other young project, however, it gets some things right from the very beginning, while some areas need time to evolve (plus a lot of effort). Recent [http://irclogs.jackgrigg.com/irc.freenode.net/openhatch/2011-01-31#i_2523847 feedback from glyph] is a proof of that.
The following content is my attempt to identify ideas and concepts that should work toward achieving OpenHatch's mission. Although the observation is not based on data of any kind (be it raw numbers or simple feedback), it can still prove useful as a visionary playground for future releases.
==== Game mechanics ====
Game mechanics is the new hotness. In our case, they
are the necessity - we want new contributors to feel that they are making progress, be it by completing missions, being promoted to project maintainer or by closing bugs.
I personally think that ''missions'' is a good place to start leveraging game mechanics. We could introduce ''badges'' or ''titles'' system based on mission completeness and difficulty. But first, we need more missions which are build with game mechanics in mind.
== Asheesh's take on OpenHatch.org as of today ==
=== Problems with the volunteer opportunity finder (and suggested changes) ===
Some problems with openhatch.org/search/:
* People who discover interesting things to work on sometimes worry that the project doesn't really care about accepting that contribution.
* The volunteer opportunities are provided sorted by recency, but really it makes the most sense to sort by "Probability that the project will treat you well as a new contributor". Once you've used the filtering to
* Mentorship is quite unclear: We provide no visible differences