== Krzysztof's take on OpenHatch.org ==
tough it is a very young project, has proven to deliver what it [https://openhatch.org/about/ promises] (take me as a perfect example). Like any other young project, however, it gets some things right from the very beginning, while some areas need time to evolve (plus a lot of effort). Recent [http://irclogs.jackgrigg.com/irc.freenode.net/openhatch/2011-01-31#i_2523847 feedback from glyph] is a proof of that.
The following content is my attempt to identify ideas and concepts that should work toward achieving OpenHatch's mission. Although the observation is not based on data of any kind (be it raw numbers or simple feedback), it can still prove useful as a visionary playground for future releases.
==== Game mechanics ====
Game mechanics is the new hotness. In our case, they
are the necessity - we want new contributors to feel that they are making progress, be it by completing missions, being promoted to project maintainer or by closing bugs.
I personally think that ''missions'' is a good place to start leveraging game mechanics. We could introduce ''badges'' or ''titles'' system based on mission completeness and difficulty. But first, we need more missions which are build with game mechanics in mind.
* Goal: glyph wishes more projects had a clear "This is exactly what you do to submit a patch" page.
** Fix: We should make the presence of such a page part of the ranking of projects. We should make sure that we say it's okay if your page is hosted on your site. We should provide a reasonable template, and make it easy for people on OpenHatch discuss these pages on the forums. (I think we'll get some high-quality feedback from a community of people who hang out on the OpenHatch forums/mailing list just because they like to talk about what makes a good "How to submit a patch" page.)
=== Rambling: Most projects don't want to put in the time to encourage participation; how can we help projects that do want new contributors highlight that? ===
When running the Penn workshop, I saw that there was a huge amount of interest from students who wanted to do something neat with open source.